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Definition of
Ambient Intelligence
Philips Research introduced Ambient Intelligence(AmI) in the year 1998. In 2001,
AmI was taken up by The European Commission’s Information Society Technologies
Advisory Group (ISTAG). In computing, AmI refers to electronic environments that are
sensitive and responsive to the presence of people. Ambient intelligence is a vision on the
future of consumer electronics, telecommunications and computing for the time frame
2010–2020.
The development of ambient intelligence applications that effectively adapt to the
needs of the users and environments requires the presence of planning mechanisms for
goal-oriented behavior. A planning system for AmI applications is based on the
hierarchical task network (HTN) approach and is called distributed hierarchical task
network (D-HTN). D-HTN is able to find courses of actions to address given goals.
The application areas of AmI include health-related applications, public
transportation sector, education services etc. This seminar aims to give an insight into
ambient intelligence technology and a planner for AmI applications
Introduction of Ambient Intelligence
Ambient Intelligence (AmI) is a new paradigm in Information Technology that has
potential for great impact in the future. The vision of AmI is that the people will be
surrounded by intelligent objects that can sense the context and respond according to the
desire of the people. AmI is a multidisciplinary topic, since it combines the features of many
of the areas in Computer Science.
In the last five years, we have seen significant advances in three promising technology
areas: virtual environments, in which 3D displays and interaction devices immerse the user in
a synthesized world, mobile communication and sensors, in which increasingly small and
inexpensive terminals and wireless networking llow users to roam the real world without
being limited to stationary machines. The merging of these areas allows the emergence of a
new vision: the Ambient Intelligence (AmI).
AmI refers to a digital environment that proactively, but sensibly, supports people in
their everyday lives. It will make the feeling that the people live with technology. It is aligned
with the concept of ‘disappearing computer’, since the AmI environment make the
technology invisible. As the devices grow smaller, more connected and more integrated into
our environment, the technology disappears into our surroundings.“The most profound technologies are those that disappear. They weave themselves into the
fabric of everyday life until they are indistinguishable from it.” M. Weiser
The basic idea behind AmI is that by enriching an environment with technology
(mainly sensors and devices interconnected through a network), a system can be built to take
decisions to benefit the users of that environment based on real-time information gathered
and historical data accumulated.
An important aspect of AmI has to do with interaction. On one side there is a
motivation to reduce the human-computer interaction as the system is supposed to use its
intelligence to infer situations and user needs from the recorded activities, as if a passive
human assistant was observing activities unfold with the expectation to help when (and only
if) required. On the other side, a diversity of users may need or voluntarily seek direct
interaction with the system to indicate preferences and needs. The entire environment around
us, homes and offices, cars and cities, will collectively develop a pervasive network of
intelligent devices that will cooperatively gather, process and transport information

Key Technologies:
The benefit of an AmI system is measured by how much can give to people while
minimizing explicit interaction. The aim is to enrich specific places (a room, a building, a car,
a street) with computing facilities which can react to people’s needs and provide assistance.
In order for AmI to become a reality a number of key technologies are required:
Unobtrusive hardware (Miniaturisation, Nanotechnology, smart devices,
sensors etc.)
Seamless mobile/fixed communication and computing infrastructure
(interoperability, wired and wireless networks, service-oriented architecture,
semantic web etc.)
Dynamic and massively distributed device networks, which are easy to control
and program (e.g. service discovery, auto-configuration, end-user
programmable devices and systems etc.).
Human-centric computer interfaces (intelligent agents, multimodal interaction,
context awareness etc.)
Dependable and secure systems and devices (self-testing and self repairing
software, privacy ensuring technology etc.)
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