Project Escape Room Roblox School
Here’s a handy walkthrough for the School map in Project: Escape Room on Roblox:
🧩 Step 1: Entering the Computer Code
-
Find the digits scattered around the room—there are four digits in total.
-
Drawer: 8
-
Greenboard: 6
-
Poster: 3
-
Notice board: 2
-
-
Enter code 8263 into the computer to unlock the next phase.
📗 Step 2: Color‑Note Pattern Puzzle
Also Read : Active NFL Universe Football Roblox Codes June 2025
🔢 Step 3: Counting Objects
-
Collect the “Classroom 1‑A” key from the drawer.
-
Count four types of items in the room—apples, red lockers, doors, water fountains—to form code 4862.
-
Use it at a red locker to obtain the “Classroom 3‑A” key.

🎨 Step 4: Painting Challenge
-
Enter Classroom 3‑A with the key, grab a paintbrush, then return to 1‑A.
-
Find color‑coded numbers on the wall (1 = Red, 2 = Yellow, 3 = Pink).
-
Go back to 3‑A and paint canvases to match those colors.
🛠️ Step 5: Screwdriver & Metal Grate
-
After painting, an arrow will appear on the greenboard—follow it to obtain a screwdriver in 3‑A.
-
Use the screwdriver on the metal grate beside the green locker in 1‑A to open it and retrieve the entrance key.
🚪 Step 6: Escape!
-
Under a floor tile behind the grate lies the “Front Entrance” key.
-
Use it on the main door to escape the school room.
-
🥳 Congratulations — you’ve escaped!
❓Challenge Mode Tips
-
For hints in Challenge Mode, there’s a Game Pass called School Hints [PERMANENT] (25 Robux) that reveals puzzle details.
Essential codes you need to escape the School
🔐 1. Computer Unlock Code
Find these numbers hidden around the classroom and enter 8263 into the computer to proceed:
-
Drawer: 8
-
Greenboard: 6
-
Poster: 3
-
Notice board: 2
🔢 2. Object Count Code (Red Locker)
Count the following items in Classroom 1‑A and enter 4862 at the red locker for the Classroom 3‑A key:
-
Apples = 4
-
Red lockers = 8
-
Doors = 6
-
Water fountains = 2
These are the only direct numeric codes you’ll need for the School map. The rest of the puzzles involve observations, painting, and key collecting—not code-based.