Helldivers 2 Activate Termicide Tower : Activate Terminid Control System

Helldivers 2 Activate Termicide Tower : Activate Terminid Control System

To activate Termicide Tower in Helldivers 2, you have to complete on one of four planets: Erata Prime, Fenrir III, Meridia, and Turing.  

The Umlaut Sector is where you’ll discover these four planets. We have seven days to complete the Activate Terminid Control System missions on these four planets, which are the only ones in this area of Helldivers 2.

In Helldivers 2, players can take part in and make significant contributions to large-scale missions called Major Orders. The most recent one says that all the Barrier Planets—Erata Prime, Fenrir III, Meridia, and Turing—must have the Terminid Control System activated. You can find all of these planets in the Umlaut Sector, which is located on the Galactic Map’s eastern half.

A new set of tasks called the Terminid Control System has been added to Helldivers 2’s worldwide campaign. If you complete these missions—which can be found in any operation throughout the four Barrier Planets—you will help bring the Major Order to a close. These missions are similar to the extermination variants in that they are brief and need you to protect and extract from a few objectives.

If you’ve finished all of these tasks but still don’t see a check mark in your user interface, it’s because finishing the Major Order requires each planet’s ‘TCS Installation Progress’ to be complete. There is a 6-day window in which the community must finish installing on all four planets before anyone may claim their 50 Medals. The global campaign will proceed after the community finishes the installations or the timer expires.

Activate Termicide Tower

If you recall the bot defense missions during the Automaton invasion, you might find this new task quite similar. Simply said, you’ll need to activate one of Super Earth’s newly constructed massive bug sprayers after descending into a tiny map.

To accomplish this, you must adhere to certain protocols:-

Enter the exhibit by pressing the large button located at the foot of the main Termicide Tower in the center.

Use the terminals located near the three battery silos shown on the map to activate them. These are easily identifiable as large missile-shaped silos with numbers ranging from one to three. Upon activating the terminal, bug breaches will be revealed and a swarm of bugs will begin attacking the base of the silo. Too much damage to the silo will cause it to turn off, necessitating further activation of the terminal. Protect each silo so that they can gain power.

The extraction location will be accessible once all three have been individually activated. To begin dispersing termicides, go to the yellow terminal. A short while later, it will begin to emit bug gas; at that point, you will be able to request extraction and make your escape.

Because each Battery Silo takes damage from your airstrikes, protecting them is the most challenging aspect of this task. If you lose even one eagle, the generator will lose all of its health and you will have to start over. If you have the EMS Mortar Sentry, I highly suggest using it to slow down any oncoming enemies. After that, you can deploy whichever sentries you like. Even though it poses a threat to friendly fire, the Mortar Sentry is a viable option because it doesn’t appear to do too much damage to the silos.

Regardless, be prepared to defend the silo from the get-go before activating the terminal at each location; doing so will trigger the immediate spawning of bug breaches, forcing you to shield the silo from all angles as the Terminids charge in.