Go To gimkit.com/join and Enter Code

To join a Gimkit game, Open a browser on your device and go to: gimkit.com/join. You’ll be prompted to enter a game code. This code is usually provided by your teacher or the person hosting the game.

The game code, which is a unique identifier consisting of a 5-6 digit or alphanumeric string, is automatically generated by the game host (the teacher) when a new live session begins. This code is session-specific and expires once the game is over, ensuring that a student joins the correct, active session.

After entering the code, the student is prompted to provide their name or a nickname before entering the game’s lobby. For added student safety and to prevent the use of inappropriate names, teachers have the option to enable a “Nickname Generator,” which automatically assigns a safe, random name to each student.

To join a Gimkit game, follow these steps:

  1. Go to the Gimkit Join Page:

  2. Enter the Game Code:

    • You’ll be prompted to enter a game code. This code is usually provided by your teacher or the person hosting the game.

    • Enter the code exactly as it was given to you.

  3. Enter Your Name:

    • After entering the game code, you’ll be asked to type in your name (or a nickname).

  4. Join the Game:

    • Once your name is entered, click on the “Join” button. You should be placed into the game, and the game will start once all participants have joined.

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Method

User Action Required

Best Use Case

Game CodeGo to gimkit.com/join and enter the 5-6 character code.Standard for live, in-person games where the code can be displayed on a projector.
QR CodeScan the QR code displayed on the teacher’s screen.Rapid, visually-driven join process for in-person classes, especially with mobile devices.
Direct LinkClick a URL shared by the teacher.Remote or hybrid learning environments where the link can be shared via email or a learning management system.
Instant-JoinLog in to a Gimkit account and visit gimkit.com/play.For classes with pre-rostered student accounts, providing the fastest possible entry without a code or nickname.

How Gimkit Works:

  1. Game Modes:

    • Live Game: Teachers can create live quiz games where students join using a game code. The teacher asks questions, and students answer in real-time to earn points.

    • Assignment Mode: Teachers can assign quizzes for students to complete at their own pace. This is often used for homework or self-paced learning.

  2. Earning Money & Power-ups:

    • One of the standout features of Gimkit is the use of “money” within the game. As students answer questions correctly, they earn virtual money.

    • This money can then be used to buy power-ups or improve their chances in the game. This adds an element of strategy to the learning process.

  3. Customizable:

    • Teachers can create their own quizzes or use pre-made quizzes from the Gimkit library. Questions can range from multiple choice to more complex question types.

    • Teachers can also set the game to run for a specific amount of time, allowing for more flexible learning environments.

  4. Engagement and Learning:

    • Unlike traditional quizzes, students can collaborate and even compete against each other in a fun, game-like setting, which can make learning feel less like a chore.

    • Teachers can monitor progress and see which students are excelling and which ones may need more help.


Key Features:

  • Real-time Feedback: Students get immediate feedback on their answers.

  • Learning Analytics: Teachers can track progress with data on which students got which questions right or wrong, helping to tailor future lessons.

  • Solo or Group Play: Students can play individually or as part of a team, depending on the teacher’s setup.


How to Use Gimkit:

  1. For Teachers:

    • Create an account on gimkit.com.

    • Create or browse quizzes, and set up live or homework-style games.

    • Share the game code with your students to have them join.

  2. For Students:

    • Go to gimkit.com/join and enter the game code provided by the teacher.

    • Join with your name, and you’re ready to start playing!

This hosting process transforms the teacher from a simple lecturer into an active game host and instructional designer.

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